Ran Mobile: Hotfix Patch 1.8.58 Notes

Ran Mobile: Hotfix Patch 1.8.58 Notes

Greetings, Masters! A rapid-response hotfix deployment has been pushed to the live server. This update introduces brand-new graphic visual effects, fixes class-specific skill level prerequisites, adjusts seasonal event boss spawn rules, and completely cleans up user interface parameters across your core menus. Read below for the full changes list.


✨ Brand New Visual Effects & Cosmetics

  • Level Up VFX Remaster: Celebrate your progression in style! We have completely redesigned and deployed a stunning new animated visual effect (VFX) that triggers over your character whenever you level up.
  • Spooky Weapon Costumes: The seasonal holiday weapon frames have received a custom graphical pass, adding exclusive new animated visual glow effects to match the Halloween theme.
  • Icon Configuration Fix: Corrected a broken texture file link that was causing the inventory item icon for the 2nd Anniversary Costume A (180-Day Edition) to display as a blank asset slot.

⚔️ Class Balancing, Event Shifts, & Dungeon Tuning

  • 👊 Brawler Force Roar Adjustment: Patched an oversight in the Brawler's INT-based skill path. The required level prerequisite to unlock and execute the Force Roar ability has been moved from level 109 up to its intended Level 117 baseline.
  • 🔥 Fire Costume Stat Normalization: Balanced the performance sheets for the limited Fire Costume set. Stats have been strictly adjusted to focus entirely on providing an **EXP boost modifier only**.
  • 👹 School War Boss Invasion: The arena parameters have escalated! The high-tier Boss Kapre entity will now officially spawn inside the School War map zones instead of the standard, lower-tier Kapre event monster.
  • 📦 Survival Fund (SF) Box Realignment: Re-coded and synchronized the leveling thresholds on our core SF Compensation boxes to accurately align with character progression tiers:
    • SF11 Box: Standardized for Level 107 players.
    • SF12 Box: Standardized for Level 117 players.
    • SF13 Box: Standardized for Level 127 players (officially renamed from legacy SF12 Compensation text asset).

📱 Interface & Graphical User Interface (GUI) Patches

  • BTG Info Cleanup: Streamlined your combat HUD. Removed a redundant, non-functional excess information text panel that was cluttering the Bonus Time Gauge UI box.
  • School War Queue Fix: Resolved a high-frequency layout error within the GUI to prevent background asset loading freezes whenever players transition into the School War matchmaking lobby.
  • Gift Box Transparency: To prevent accidental item claims on low-level alternate characters, the inventory GUI has been upgraded to explicitly display **minimum character level requirements directly over items** sitting inside your automated Gift Box panel.

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