Ran Mobile: Patch 1.7.2 Notes

Ran Mobile: Patch 1.7.2 Notes

Welcome to Patch 1.7.2 — Leonine Unleashed! This major content expansion unlocks the unforgiving Leonine map grid, introduces high-tier cosmetic crafting exchange drops, initiates the rainy season quest event, and completely overhauls the server-wide Player Kill (PK) consequence architecture. Read below for the definitive update breakdown.


🦁 Fresh Content & Map Expansions

  • Leonine Map Unlocked: The gates are open. High-level leveling sectors, brutal mob dens, and new hunting loops are officially available for exploration inside the newly unlocked Leonine map region.
  • Backpack Expansion Slots: Running out of carrying room? Equip the new functional Backpack Expansion item to instantly scale up your maximum character inventory space.
  • Brawler Class Remaster: The Brawler class has received a massive cosmetic tuning pass. Hand-revamped skill visual effects (VFX) and distinct impact sound effects (SFX) are now live.
  • ETC Ultimate Skill Paths: Brand-new, highly versatile ETC skills have been introduced across all standard character classes. Head over to your respective Class Skill NPCs to purchase the required ETC Skill Scrolls directly.

☔ Rainy Season Daily Quest Event

The monsoon downpour has reached the server! Coordinate with the event coordinator to collect rare limited-edition keepsakes:

  • Event Anchor: Locate and speak to the new NPC Samm stationed directly on individual School Campuses.
  • The Loop: Complete her unique daily assignments to amass event-exclusive Umbrellas.
  • The Payoff: Exchange your collected Umbrellas at the event pool to redeem limited-time seasonal event sets and custom character items.

🏛️ Token Exchanger Inventory Refresh

Trade in your precious hard-earned Golden Tokens for two freshly deployed random drop boxes containing premium vanity designs:

  • Bone Weapon Costume Random Box (Chance to claim exclusive bone-themed visual weapon frames).
  • Scout Costume Random Box (Chance to pull pieces of the highly aesthetic tactical Scout wardrobe set).

💀 Hardcore PK System Overhaul & Consequence Logic

We are implementing critical design updates to our Open-World Player Kill (PK) matrices to enforce accountability, elevate competitive stakes, and punish reckless hunting patterns outside designated war declarations.

🔴 The Bright Points & Criminal Penalties Grid

  • Bright Points Mechanics: The server's visual criminal record is active. Performing an unprovoked PK outside of designated server-wide Free PK alerts results in an instant deduction of 7 Bright Points.
  • Full Loot Death Drops: Danger scales dynamically. As your Bright Points total drops lower, your character faces an aggressively multiplying percentage chance to **drop inventory items upon death**. This lethal drop rule applies to deaths caused by hostile monsters and rival players alike.
  • Visual Profiling: Criminal player status will now be instantly broadcast across maps using live, evolving character name text colors.
  • Total Civil Lockout: High-notoriety criminal killers will be systematically locked out and banned from accessing vital infrastructure components—including town merchant NPCs, Campus Record Centers (CRC), and public Bus route travel nodes.
  • Sanitation & Cleansing: Online players will passively recover 1 Bright Point for every continuous hour spent logged into the game server. Alternatively, you can pick up a dedicated cleansing quest from the Student Director NPC to scrub away criminal marks.
  • Force PK Cooldown: Universal tracking limits have locked the Force PK reload timer to a fixed 12-hour window.
  • Free PK Timeframes: Spontaneous system alerts will broadcast "Free PK Periods" directly in the global chatbox frame. Engaging in open-world combat during these server-wide events inflicts zero Bright Point penalties.

⚔️ Regional Hostility Level Increases (PK Channel Swaps)

To incentivize dangerous, high-risk end-game progression loops, the following server sectors have had their Non-PK protective zones revoked. Open combat rules are now firing at all times:

  • [TMC Server]: Channels 4 and 5 are now designated high-danger zones.
  • [ALAB Server]: Channel 2 has transitioned to open PvP rules.
  • Note: These specific channels run on non-stop combat parameters. No automated Free PK periods execute here, and every single unprovoked kill strictly depletes your Bright Points balance.

🔧 General Improvements & Infrastructure Bug Fixes

  • Centralized Economics: Blacksmith NPCs have been officially decommissioned and removed from all regional School Campuses. Gear repairs, equipment processing, and item crafting are now uniquely consolidated inside the main **Marketplace Channel**.
  • [EXPERIMENTAL] Anti-Loss Safeguards: Deployed a deep server-side algorithmic script intended to resolve rare item loss instances triggered by unexpected player trade interrupts.
  • [EXPERIMENTAL] Respawn Stability: Patched structural server-side zone loopholes to systematically close out coordinates exploits linked to player savepoints and arena revival frames.
  • Display & Network Fixes: Re-tuned color rendering profiles for the latency Ping indicator widget, and resolved an interface glitch that was concealing active club names over characters inside the E-Room map.
  • Exploit Patches: Resolved a severe backend drop bug where low-level characters below the required level 120 mark could illegally pass through barriers to join Guild Wars and access E-Room instances.
  • Inventory Logistics: Corrected an internal inventory mail handling bug that was causing incoming item stack calculations to break inside the automated Gift Box inventory.
  • Cosmetic Correctives: Fixed a model clipping error that was preventing standard hair textures from rendering correctly across selected classes and hair options.
  • Batch 5 Faction Assets: Official custom club and guild logos from submission registration batch #5 have been successfully processed and updated across the database.

💳 FAST WEB-DONATION ACTIVE: The official web portal has been updated to accept instant server support donations via native QRPH payments. We thank you deeply for your continuous support in financing server development and hardware infrastructure!

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