Ran Mobile: Patch 1.8.0 Notes
Welcome to Patch 1.8.0! This milestone update introduces the highly anticipated permanent Companion Pet System, deploys a massive structural renewal pass for competitive Club/Guild structures, introduces the interactive Gacha Machine, and fully re-engineers global economy restrictions and character skill damage mechanics. Read below for the definitive update documentation.
🐾 The Companion Pet System (GS-Based)
Loyal battle companions have officially arrived on the server! Pets provide crucial stat scaling, tactical looting assistance, and death penalty prevention buffs:
- Adoption Pipeline: Hand over your official Pet Adoption Paper to the newly deployed Pet Merchant NPC to choose your baseline permanent companion.
- Skill RNG & Dismantling: Every adopted pet rolls a randomized passive ability from the skill pool upon acquisition. If your pet rolls an undesirable trait, it can be safely dismantled to reclaim base components.
- Vitality & Maintenance: Active pets possess an HP pool that depletes over time. At full 100% health, a pet remains active for 4 continuous hours. Keep them nourished using Pet Food 50% or Pet Food 100% items.
📊 Companion Lineup & Available Skill Pool
| Available Pet Models | Rollable Passive Pet Skills | System In-Game Combat Utility |
|---|---|---|
|
• Turtle • White Tiger • Ranny Bear • Siberian Husky |
⚔️ Help Attack | Provides a flat bonus to character damage output. |
| 🛡️ Help Defense | Amplifies overall flat physical defense metrics. | |
| ❤️ HP Regen | Grants continuous, passive health point replenishment. | |
| 💰 Loot All Items | Automated area-of-effect vacuums to pick up all floor drops. | |
| ✨ Prevent Item Drop | Protects your active inventory from dropping items upon a PK death. |
🏛️ Guild War Architecture Renewal & Reset Campaign
⚠️ Experimental Classic War Restructuring: We are transitioning back toward the high-stakes classic system requiring physical authentication mechanics from a single specialized guild member. In preparation for the upcoming sub-faction Alliance update, the following system-wide adjustments are now active:
- Global Guild Reset: All existing player guilds have been safely reset to level 1.
- Roster Adjustments: Maximum member limits have been standardized back down to a strict 40 members per guild.
- Icon Clearance: All legacy Guild Icons have been cleared from the database. A brand-new submission window will open up shortly for registrars.
- The Authenticator Role: Guild Leaders can now assign a dedicated Authenticator Role to exactly one trusted member per guild to handle objective capturing.
🎰 New Interactive Gacha System
The outdated Golden Token exchange terminal has been officially decommissioned. It has been replaced by an interactive Lucky Gacha System. Players can now spin the wheel to claim high-end vanity sets:
- NEW Grand Prize: Elegant Costume Set (Variant A)
- NEW Grand Prize: Elegant Costume Set (Variant B)
📈 Economic Restrictions & Core Mechanics Overhaul
To combat algorithmic farming, market inflation, and exploitative trade habits, we have drastically raised access thresholds for open commerce:
- Vending Market Cap: Setting up a personal Vending Stall now strictly requires a minimum character threshold of Level 100 (raised from level 50).
- Direct Trading Cap: Triggering 1-on-1 player transactions now strictly requires a minimum character threshold of Level 70 (raised from level 50).
- Combat Input Cleanup: Removed the legacy mechanic that automatically forced a basic auto-attack command immediately after a skill animation concluded. Furthermore, characters can no longer blindly cast offensive skills or basic attacks without a valid, locked target.
- Discord Notification Tuning: Automated Discord webhooks tracking global Boss monster spawn alerts have been retired to keep end-game hunting highly competitive.
⚔️ Class Skill Adjustments & Balancing Pass
🏹 Archer Class
- Visual Remaster: The Archer class has received a massive graphical renewal pass, introducing completely updated and highly fluid skill VFX.
- System Optimization: Enhanced casting fluid mechanics alongside reworked multi-hit calculations to ensure heavy combo damage output records reliably on the network server.
- Starfall: Reworked and altered the core casting type mechanics of the ability to maximize strategic deployment.
- Archer Slow: Increased the base movement speed penalty modifier from a flat -1 tier up to a heavy -2 movement speed reduction.
- Hunter Snare: Increased base immobilization uptime from 2 seconds up to 2.2 seconds (with scaling scaling calculated at +0.12 seconds for every subsequent skill level).
⚔️ Swordsman Class
- Vacuum Slash: Patched internal logic frameworks to resolve hitting errors and fix the skill's directional tracking effects.
- Metal Body: Massive longevity buff deployed. Base duration has been scaled up from 60 seconds up to 80 seconds flat, and level scaling values have been aggressively multiplied from +1 second per level up to +3 seconds per level.
🔧 Interface Tweaks & Infrastructure Fixes
- GUI Enhancements: Integrated high-visibility custom Party Leader Icons across standard frames. Additionally, special team positioning nodes for both standard members and your group leader have been integrated inside the maximized overlay map layout.
- Graphical Flash Fix: Isolated and fully patched a persistent hardware rendering glitch that was causing random, blinding yellow visual flashes across screens during active gameplay.
- Swordsman Oblivion E: Implemented a target fix for isolated accounts whose database parameters were breaking the Swordsman's Oblivion E skill tracking.
- Marketplace Grid: Repaired broken and missing texture assets located within individual marketplace merchant store slots.
- Evasion Stat Balance: Re-coded calculation priority rules so that your core Evasion statistics function and mitigate incoming damage reliably even when facing an opponent with hyper-inflated Critical Strike ratings.
- School War Drops: Verified automated payout mechanics to ensure the winning school accurately receives their specific Golden Tokens and zone buffs upon map closure.
