Ran Mobile: Patch 1.8.1d2 Notes
Welcome to Patch 1.8.1d2! This minor version sweep focuses heavily on refining class animations, balancing calculation formulas across both PvE and PvP combat, repairing interface display errors, and solidifying our freshly updated Guild systems. Read below for the full patch documentation breakdown.
⚔️ Gameplay Mechanics & Class Balancing
🏹 Archer Tuning & Animation Buffs
- Skill Type Core Fixes: Resolved internal targeting and mechanical logic bugs for both the Illusion Charge and Triple Shot abilities, locking them into their correct tracking types.
- Male Archer POW Path: Accelerated the global casting framework for Male Archer POW-based skills, giving them a 1.07x faster animation velocity multiplier for snappy combo execution.
- Slow Skill Requirement: Patched a structural leveling and attribute prerequisite bug that was preventing the Slow ability from executing under intended parameters.
📊 Global Combat Calculation Passes
- Multi-Hit Scaling: Implemented a damage increase pass for specialized multi-hit combat abilities to reward high-combo executions.
- Evasion (EVA) Refinements: Completely re-balanced general Evasion metrics to perform smoothly and reliably across both PvP duels and standard PvE leveling runs.
- PvE Aggression Tuning: Adjusted worldwide monster accuracy tables against player Evasion pools. High-EVA characters will no longer experience excessive "miss" chains from monsters, stabilizing overall PvE grinding damage loops.
- Regional Safeguards: Redefined and adjusted the precise boundaries of the safe-zone buffer sector located directly around the E-Room Front map.
- Old CW Map Restored: By popular community demand, the classic, legacy Club War map layout has been fully restored and re-implemented as the active battleground arena.
- Social Emoticons: The in-game chat emoticon library has been successfully reactivated and is now available for user interaction.
🔧 General Fixes & Exploitation Patches
- Character Selection Fix: Patched a high-frequency display bug where a player's actively equipped weapon asset would completely fail to render on the main Character Selection screen.
- Guild Identity Restored: Fixed a database synchronization error that was causing active club and guild names to display incorrectly or go missing across various map channels.
- Companion Pet EXP Exploit: Closed a major leveling loophole where custom pets would inadvertently grant unintended, hyper-inflated EXP bonuses to owners while grinding on specific maps (such as the Prison instance zone).
- Blacksmith GUI Refinement: Fixed a visual interface text bug within the Blacksmith item upgrade window. Upgrade costs, material values, and gold fees will now display with 100% mathematical accuracy.
🛡️ Guild Networks & Social System Upgrades
- Authenticator Verification: Reinforced the classic Club War structural security pass. Guild Leaders are restricted to provisioning exactly one active Authenticator Role for their entire guild organization at any given time.
- Enhanced Duel System: Upgraded the casual 1v1 Duel system layout. Match duration limits have been extended to allow for deeper tactical matches, and clear, stylized automated Win/Lose victory animations will now fire over characters upon match conclusion.
