Ran Mobile: Patch 1.6.6 Notes

Ran Mobile: Patch 1.6.6 Notes

Welcome to Patch 1.6.6! This update brings massive class balance adjustments, critical system bug fixes, localization improvements, and a brand-new wave of limited-edition content. Dive into the detailed breakdown below.


🛠️ General Updates & System Fixes

  • Visual Enhancements: Upgraded the PK Streak visual effects and rolled out a comprehensive user interface (UI) overhaul for the Chatbox (resolving oversized emoji display issues).
  • Global Chat Routing: Fixed the Megaphone system to ensure broadcasts correctly project across global channels.
  • Localization Support: Fully restored and optimized structural text support for both Chinese and Thai languages.
  • Event Updates: Official conclusion of the Christmas event layout. Added the Cupid NPC to the Marketplace, while Aunty Marites takes a brief leave of absence to prepare for the Valentine’s Day event.
  • Boss AI (Experimental): Boss monsters will now completely disregard incoming crowd control (CC) and stat-reducing debuffs.

⚔️ Class Balance & Skill Adjustments

General Passives

Fixed scaling and flat calculation bugs for character Passive Skills (including Weapon Mastery, Kawasu, and Eagle Eye).

🤜 Brawler

  • Visuals: Fixed the female character model's animation loop for Upper Jab.
  • Balance: Reduced baseline damage output for Chain Kick.

⚔️ Swordsman

  • Inferno & Bloodrain: Massively expanded Field of View (FOV) coverage from 45° to 270°.
  • Crescent Slash: Narrowed effective hit area FOV from 360° to 120°.
  • Metalbody (Reworked): Shipped structural changes to shift power into active skill levels.
    • Base Duration reduced from 120 to 40 seconds.
    • Duration Gain per Skill Level increased from 0 to +1 second.
    • All Resistance: Base values adjusted from 0.5 to 0.2; per-level scaling reduced from 0.21 to 0.11.
    • Physical Armor: Base reduced from 5 to 3.
    • Magical Armor: Base reduced from 7 to 4.

🏹 Archer

  • Animation Overhauls: Significantly accelerated the cast animations for Arrow of Armageddon, Enhanced Force Shot, Arrow Bombardment, and Hunter Snare.
  • Arrow Storm: Fully updated skill visual effects (VFX).
  • Slow:
    • Movement speed reduction gain per level increased from 0 to -0.18.
    • Duration gain per level increased from 0 to +0.3 seconds (Maxing out at -2.44 movement speed for 6 seconds).
  • Starfall: Corrected a critical damage registration issue. Added experimental mobility allowing players to move while casting. Shifted effective hit area to a full 360° radius.
  • Dance of Death: Expanded FOV area from 90° to 360° and added clear hit-confirmation impact effects on struck targets.
  • Hunter's Snare: Extended maximum skill cast range.

🔮 Shaman

  • Petrify: Increased raw cast range from 3.1 to 3.7 and added a built-in Stun effect. Baseline cooldown has been increased.
  • Berserk Aura: Removed the active HP recovery tick; replaced it with a flat Base Damage amplification buff.
  • Tremor: Cooldown increased from 7 to 9 seconds; baseline damage reduced.
  • Shin Ryu Attack: Cooldown increased from 5.8 to 7.8 seconds; baseline damage reduced.
  • Radical Spear Strike: Cooldown increased from 5.2 to 7.2 seconds; baseline damage reduced.
  • Massive Haste:
    • Base Movement Speed buff reduced from 1.7 to 1.2.
    • Per-level speed scaling reduced from 0.25 to 0.2.
  • Vigor Explosion: Damage scaling property converted from Physical Damage to Magical Damage.
  • Enhanced Weaken: Extended the total active duration of the debuff.
  • Frost Incantation: Received an overall buff to its slowing efficiency.
  • Serpent Venom: Minor tick balance adjustments made to ongoing poison calculations.

🎒 Items & Limited Content

  • Lunar New Year Special: Rolled out limited-edition character Costumes and Weapon Skins.
  • Tier 13 Skills (Level 127): Deployed the official Fragment and Scroll exchange systems for ultimate skill unlocks.

🗺️ Drop Table Adjustments

Zone/Monster Drop Adjustments & Content Additions
Campus Grounds Starter and Beginner Accessories have been added directly to basic campus map drop tables.
DSJR & Ethereal Fist Boss encounters now drop Level 57–67 Skill Scrolls.
Dark Swordsman & Ninja Knife Removed Level 47 Skill Scrolls from their drop pools.
School Holes (SG, MP, PHX) Monsters inside now drop Level 47 Skill Scrolls (relocated from boss drops).
Wharf Zone Level 80 Accessories have been integrated into the Wharf map drop tables.
Prison Maps Significantly boosted drop rates for Sphere 10 and Sphere 11 fragments. Added Sphere 12 and Sphere 13 fragments to drop tables.
Middle Hole Added Sphere 12 (Level 117 skill) and Sphere 13 (Level 127 skill) fragments to drop pools with optimized drop rates.

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